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Post by Mister Ree on Mar 4, 2011 13:16:09 GMT -5
There is something wrong with all mines on all facets. The Z-Axis is messed up. Razor and most EasyUO macros can't mine in mines. "You can't mine there". It still works great in dungeons, but not in mines.
And NO, "use this and this macro" is not a solution. This question comes up all the time and it won't stop coming up.
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lazara
Junior Member
Posts: 60
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Post by lazara on Mar 6, 2011 14:52:44 GMT -5
I realized the same. Razor "relative location" doesn´t work for mining in mines.
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Post by daedalus on Mar 6, 2011 15:53:42 GMT -5
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Post by Mister Ree on Mar 6, 2011 18:13:49 GMT -5
Most (not all) EasyUO macros have the same problem.
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Post by Smithloc on Mar 7, 2011 8:22:01 GMT -5
I haven't had an issue. I will say that some of the new wall terrains are not mineable. And locations on the "ground" in some places that now have walls covering them are unable to be seen.. The older walls have worked the same. Most notable is whatever mine Snerdly is in. Those wall tiles forced me to remark quite a few locations.
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Post by Mister Ree on Mar 7, 2011 8:48:18 GMT -5
The "mine" Snerdly is in is actually a dungeon Also botnick's great mine is actually a dungeon map and not a mine. Those two mines that are linked to from the training oasis are not real mines. They are dungeons without monsters and mine-decoration
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